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This article is about the tile game. For the four nations of the Avatar World, see Four nations.
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The following information is not considered to be part of the main continuity.

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Four Nations owned tiles

These are all the available game pieces in Four Nations, prior to the player randomly being dealt five tiles.

Four Nations is a two-player tile game. Each player randomly selects five tiles from a pool of all the tiles currently available to him or her. These tiles have two of the symbols of the four nations on one side, or a special black Avatar tile, which acts as a wildcard.

The goal of the game is to be the first to use all five tiles in the pool by laying one of the tiles diagonally adjacent to a matching symbol that is already in place. Some tiles have two matching symbols – called a "double" – and, if placed, the player can choose whether or not to place another tile. The match is won if a player uses all of his or her tiles, or if the opposing player cannot place a matching tile.

The game is played by villagers in order to win items. Sometimes the items are tiles themselves, either doubles or the Avatar tile, which Aang adds to his inventory to be used in later matches.[1]

NDS version

The NDS version is a different game.


Setting a People chip

It is the People chips player's turn.

The two opposing players use a 5x5 game board, and the playing order is determined randomly. One player uses four "Four Nations" chips and the other one twenty "People" chips. The Four Nations chips are placed on the four corners of the board, and they can be moved one space in any direction to a free space. The player with the Four Nations chips begins, and after every move, the second player places one People chip on a free space. A Four Nations chip can leap over a People chip if the space behind is open, thus the captured chip is taken off the board. The People chips can be moved when all twenty ones are placed. They can be moved one space in any direction, but they cannot jump over the Four Nations chips.

The Four Nations player wins by capturing four People chips, while the People player wins when they block the Four Nations chips so they cannot move anymore. If no one wins within eighty moves, the game ends in a draw. The same result will happen if both players move their chips in the same pattern twice in a row.


See also


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