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Avatar: The Last Airbender - Into the Inferno

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Real-world
This article is about the game. For the episode with a similar title, see "Sozin's Comet, Part 3: Into the Inferno".
Indifferent Azula I am a 400 foot tall purple platypus bear with pink horns and silver wings.

The following information is not considered canon.

Avatar - Into the Inferno cover
Avatar: The Last Airbender - Into the Inferno
General information
Developers

Nick Games

Publishers

Play THQ

Release date(s)
  • October 13, 2008 (US)
  • October 30, 2008 (AUS)
  • October 31, 2008 (NZ)
  • October 31, 2008 (UK)
  • December 4, 2008 (JP)
Genre(s)

Action Adventure

Production information
Rating(s)
Platform(s)
  • Nintendo DS
  • PlayStation 2
  • Nintendo Wii
Input methods

Wii Remote, Gamepad

Chronology
Preceded by

Avatar: The Last Airbender - The Burning Earth

Avatar: The Last Airbender - Into the Inferno, or Avatar: The Legend of Aang - Into the Inferno, as it is known in Europe, is a video game based on Book Three of Avatar: The Last Airbender. It was released on October 13, 2008 in the United States and on November 1, 2008 in the United Kingdom.

Plot

Avatar Aang awakens on a captured Fire Nation ship with his friends, recovered from the ordeal in Ba Sing Se. They hear the horn of an approaching ship and make their way to the back, where they fight off firebending soldiers. Aang finds out about the plan to invade the Fire Nation during a solar eclipse, which will render the firebenders powerless. They realize they are in need of supplies, so they venture into a Fire Nation town disguised as civilians. Afterward, they discover a Fire Nation Army factory is polluting and hurting the people of a village called Jang Hui. Aang and Katara use waterbending to destroy the factory and save the village. In doing this however, they catch the attention of General Mung, whom they must defeat.

During the invasion, Sokka and Toph secure a tower so Aang and Toph can defeat Fire Lord Ozai. It turns out that Princess Azula tricked them into fighting the Dai Li instead. Prince Zuko joins the Avatar's group when the invasion plan fails and helps them escape. Later, Sokka and Zuko sneak into the Boiling Rock, a Fire Nation prison, to free Hakoda and Suki. Azula and Ty Lee try to stop them from escaping, but Mai intervenes, which gives them an opportunity. At the Western Air Temple, Toph and Sokka fight off Combustion Man, and Zuko and Aang find and solve the Chamber of the Elements to contact Avatar Roku.

Preparing to use the power of Sozin's Comet to destroy the Earth Kingdom, Azula is proclaimed the new Fire Lord while Ozai declares himself the Phoenix King. Zuko must fight and defeat Azula, with the help of Katara. Afterward, Aang and Katara must defeat Phoenix King Ozai to stop the Fire Nation and put an end to the Hundred Year War permanently.

Gameplay

Avatar Into the Inferno DS gameplay
DS version.
KettleMeetPotAdded by KettleMeetPot

Gameplay styles vary widely on the different platforms, as the game has two different versions. One for the Wii/PS2, and one for the Nintendo DS.

In the Nintendo DS version, the characters have very large heads, giving the game a cartoonish feel similar in design to the Super Deformed Shorts. Katara is able to make ice bridges and ice blocks, although only when you are fighting Azula, as well as bloodbend. Sokka's boomerang is used to stun enemies and to reach objects or to solve puzzles; a player draws a path for the boomerang to follow. Toph can move earth blocks and metal blocks or raise columns, and Aang can make mini-tornadoes and can also move earth blocks. One can also play as Zuko who can make a line of fire.

Avatar Into the Inferno PS2 gameplay
PS2 version.

The Wii/PS2 version has a new style of gameplay different from previous Avatar games. Aang can airbend an "air ball" to break down obstacles and blow away objects by shaking the Wii Remote. Toph can slide earth out of rock walls to reach the top by sliding the Wii Remote backward. Katara can guide water by standing on a puddle of water pressing the "A button" and moving the Wii remote in the right direction to put out fires. The pointer can act as a star and the light of a flashlight.

Features

Special Combat Moves - perform massive martial arts moves with your favorite characters from the series. With exciting new Wii functionality, master all four elements (water, earth, fire, air) using the Wii remote and Nunchuck. All new flying levels - Fly on gliders and explore the never seen parts of the Avatar World like never before. Levels are based on some of the actual episodes from Book Three:

Playable characters

  1. Aang
  2. Katara
  3. Sokka
  4. Toph
  5. Zuko
  6. Appa (on the World Map)

Bosses

Levels

Levels are different according to the platform on which you are playing it.

Levels for PS2 and Wii

Levels for DS

Release dates

United States: (see following consoles)

  • PS2 October 13, 2008 (released)
  • DS November 10, 2008 (released)
  • Wii October 13, 2008 (released)

United Kingdom (see following consoles)

  • DS: November 7, 2008 (released)
  • PS2: October 31, 2008 (released)
  • Wii: October 31, 2008 (released)

Australia: (see following consoles)

  • PS2 November 2, 2008 (released)
  • DS November 6, 2008 (released)
  • Wii October 30, 2008 (released)

New Zealand" (see following consoles)

  • DS: November 7, 2008 (released)
  • PS2: October 31, 2008 (released)
  • Wii: October 31, 2008 (released)

Japan: December 4, 2008 (confirmed)

Secret codes

  • Max coins: 66639224
  • All concept art: 27858343
  • All chapters: 52993833
  • All new characters: 76345467
  • All shop items: 34737253
  • Elemental room solutions:
    • Air: 1234
    • Fire: 3124
    • Earth: 3421
    • Water: 4312
  • Go into the Avatar State: A A B (Note: Only works on the last level of the Wii version)

Trivia

  • This game is the closest to the canon of all the three games.
  • This game also features a shop in which you can purchase character profiles. Examples are: Aang, Katara, Sokka, Toph, Zuko, Mai and Ty Lee, Ozai, Appa and Momo, and Combustion Man.

Goofs

  • In Rise of the Phoenix, when Zuko and Katara face Azula, Katara is wearing the outfit she wore during the invasion. However, in the cutscene, when Zuko jumps in front of Azula's lightning to save Katara she is wearing her Fire Nation disguise.
  • In the level "The Runaway" of the DS version, the player is playing with Katara and Toph, however, the 'switch icon' shows them playing with Aang and Toph.

See also

External links

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