Avatar: Legends of the Arena
From Avatar Wiki, the Avatar: The Last Airbender database
Contents |
[edit] Backstory
Will you become a legend? Avatar Roku has died. It is a time of uncertainty with no Avatar to watch over the world, but, it is a time of peace. Benders of all nations, Earth, Water, Fire and Air, flock to the arena seeking to hone their skills in friendly combat. Are you prepared to test yourself against the greatest bender of each tribe? Enter the arena and find out!
[edit] Gameplay
First, players of the game will need to select a "mode of play", which includes the online play, which allows you to play against other opponents, as well as a training mode of play, wherein you must complete a task to gain "experience points". Before playing, you will need a bender and a name. All the gaming elements are available, though it does not allow you to select swordsman, archers or any other kind of warriors. The bender is also customizable, as the game settings allow customization of the hair, clothesline, gender and accessories. Clothing and hair differ for genders, but the appearance is purely cosmetic, and has no effect on the gameplay.
The customization continues with the ability to change a character's bending moves. A player will have eight moves with four equipped ones. These moves are not unlocked at the start of the game, but can advance in rank as you progress and as your level increases, then the items will change, helping your stats increase with a limit of three items equipped. Eight other items also exist in your storage, and can be unlocked having an item that can only be acquired by doing a set amount of matches on online play, or by reaching a certain level. Some unlocked content cannot be bought in the store, as each element has a store with items specific to the element. When this is all in check, the save icon will have some light around it, and then save it for future gaming use.
[edit] Playing Online
The fighting will happen in arenas that are composed of one principal arena and another two smaller, with four people maximum in the entire arena at a time. Players will use their attacks using the mouse and some of the keyboard keys. The abilities and moves, once used, will take time to replenish and then become ready to use again.
[edit] Training
Training can also be done prior to fighting, as a way to add moves and unlock new things. They are four types of training exercises which mostly involve accuracy, when playing there will be snakes at the wall of the arena that will shoot at you with either earth, fire, water or air, which could kill you to make you fail training. The types of training are Tiger Strike, Serpent Strike, Eagle Eyes and Lotus Mind.
Tiger Strike - You have to shoot icons of the bending arts in a determined time, depending the specific element that is given to you in each training of this type. The icons are located in different parts of the arena.
Serpent Strike - You have to shoot as many icons as you can before the time ends. The number of icons defeated indicates the experience points you earn for the training.
Eagle Eyes - You have to defeat dummies of some major bender characters (Aang, Katara, Toph and Zuko) in a determined time. The number of dummies you attack indicates the experience points you earn for the training.
Lotus Mind - You have to shoot icons according a sequence that is given to you in a determined time. The number of parts of the sequence is defined by the level you are.
[edit] Bending and Experience Points
Bending Points are rewarded when you win a level. When you pass a level, you get three Bending Points. With these points, you can increase the Power, Toughness, Spirit and/or Control level of the character.
Experience points are accumulated through battles and trainings in the arena. These points are what make your character more powerful. The levels are separated by a specific amount of points according to the experience.
[edit] Inner Strengths
These affect the health and the chi. They also influence the precision, control and speed of the character:
- Power - Power Bonus: Damage and Natural Defense
- Toughness - Toughness Bonus: Health and Natural Defense
- Spirit - Spirit Bonus: Chi and Damage
- Control - Control Bonus: Chi and Health
[edit] Bending Moves
Eight Bending Moves are given to the player at the start. There are six ranks of Bending Moves according to the level. The Chi Cost, the Damage per second and the Range depend of the rank. The bending moves will become stronger when their rank goes up:
- Rank 1: Level 1-4
- Rank 2: Level 5-13
- Rank 3: Level 14-20
- Rank 4: Level 21-32
- Rank 5: Level 33-43
- Rank 6: Level 44-50
[edit] General Moves
- Regeneration: The Chi Cost and the Duaration depend of the bending move rank. Health per second: 8. Cool Down Time: 50.0 sec.
- Move: The Chi Cost and the Duration depend of the bending move rank. Range: 10. Cool Down Time: 0.7 sec.
[edit] Missiles
These attacks are made in a straight line in front of the character:
Waterbenders
- Water Arrow - Cool Down Time: 0.7 sec.
- Ice Strip - Cool Down Time: 3.0 sec.
- Water Ball - Cool Down Time: 6.0 sec.
Earthbenders
- Stone Fist - Cool Down Time: 0.7 sec.
- Earth Strip - Cool Down Time: 3.0 sec.
- Boulder - Cool Down Time: 6.0 sec.
Firebenders
- Fire Ball - Cool Down Time: 0.7 sec.
- Fire Wall - Cool Down Time: 3.0 sec.
- Fire Missile - Cool Down Time: 6.0 sec.
Airbenders
- Air Blade - Cool Down Time: 0.7 sec.
- Air Blast - Cool Down Time: 3.0 sec.
- Pushed Scooter - Cool Down Time: 6.0 sec.
[edit] Area Effects
These attacks affect more than one player at a time. Not limited to the ground.
Waterbenders
- Water Whips - Cool Down Time: 7.0 sec.
Earthbenders
- Pillar Raise - Cool Down Time: 7.0 sec.
Firebenders
- Flame Serpent - Cool Down Time: 7.0 sec.
Airbenders
- Air Bubble - Cool Down Time: 7.0 sec.
[edit] Ground Area Effects
The area effect of these attacks are limited to the ground:
Waterbenders
- Tsunami - Cool Down Time: 7.0 sec.
Earthbenders
- Earthquake - Cool Down Time: 7.0 sec.
Firebenders
- Flame Swirl - Cool Down Time: 7.0 sec.
Airbenders
- Cyclone - Cool Down Time: 7.0 sec.
[edit] Benders
The four actual characters that are playable are the members of team Avatar
Airbenders - When playing as an Airbender, your menu is yellow. The unlockable character in the actual version of the game is Aang, but he can not go Avatar State and he can only airbend.
Earthbenders - When playing as an Earthbender, your menu will be green. The unlockable character in the actual version of the game is Toph. She is very agile, which is unusual for her.
Firebenders - When playing as a Firebender, your menu is red. The unlockable character in the actual version of the game is Zuko, while he was still a villain.
Waterbenders - When playing as a Waterbender, your menu is blue. The unlockable character in the actual version of the game is Katara, she is incredibly agile too.
[edit] The Arena
The arena, or arenas are three circles made of earth with moats that run around the gaps, banners that hang on the walls, and torches and snake statues that only appear in training. The snake statues can fire a missile of the elements. If taken lightly, they can be dangerous. Since they are moats that separate the arenas a jumping spot is put at the very end, strategies have been made from the use of these three arenas so that a low level could defeat a high level, sometimes Appa is seen during a battle outside the arena, but that has no effect on gameplay.
[edit] Equipment
A player's inventory can hold up to ten items and the character can be outfitted with up to three of those items. Identical single-use items used in combat or training can be stacked. Potions and bread are examples of single-use items that can be used in training or combat. When the player acquires a new item, it is automatically added to the inventory.
[edit] Reward System
Items are given sometimes to the players after battles, according to the result of it. There are five different types of items:
- Common Items: These items are commonly found. They are not worth much, but they may come in handy.
- Uncommon Items: Less common, but more powerful.
- Rare Items: These items are rarely found. They are worth a lot and have a huge impact on the performance.
- Aang: Aang's Staff - 1000 gold - +1 Power; +3 Spirit; +6 Control; +8 Natural Defense; +3000 Bonus Experience
- Katara: Katara's Necklace - 1000 gold - +10 Power; +4 Spirit; +2 Control; +3000 Bonus Experience
- Sokka: Sokka Space Metal Sword - 200000 gold - +8 Power; +6 Spirit; +8 Control; +8 Natural Defense
- Toph: Toph Fire Nation Dress - 1000 gold - +7 Power; +4 Natural Defense; +3000 Bonus Experience
- Zuko: Zuko's Noble Headgear - 1000 gold - +5 Power; +12 spirit; +5 Natural Defense; +3000 Bonus Experience
[edit] Relics
Relics are the most potent items found in the game. These are items and weapons have been used by previous Avatars throughout their lives. Relics have been used by Avatars such as Roku, Kyoshi, Kuruk, and Yangchen. Their worth is beyond imagination and their powers are legendary.
[edit] Store
Gold is the currency used when buying and selling items. In a nation's store, the player can buy and sell items that will help in the Arena. There are four types of store: Air Nomad Store, Water Tribe Store, Earth Kingdom Store, and Fire Nation Store.
[edit] List of Items
[edit] List of Common and Uncommon Items
[edit] Four Nations
- Fruit of Health - 10 gold - +10% Health - Single Use: use during combat or training
- Fruit of Chi - 10 gold - +10% Chi - Single Use: use during combat or training
- Fruit of Cosmic Chi - 30 gold - +20% Chi - Single Use: use during combat or training
- Bandage - 30 gold - +20% Health - Single Use: use during combat or training
- Orange Bread - 30 gold - +20% Chi - Single Use: use during combat or training
- Meat - 35 gold - +25% Chi - Single Use: use during combat or training
- Bread - 35 gold - +25% Health - Single Use: use during combat or training
- Fruit of Internal Balance - 40 gold - 15% Health; 15% Chi - Single Use: use during combat or training
- Fish - 40 gold - 15% Health; 15% Chi - Single Use: use during combat or training
- Cosmic Fruit - 50 gold - +20% Health; +20% Chi - Single Use: use during combat or training
- Small Coat - 50 gold - +2 Power; +1 Natural Defense - Enhance your defence level
- Power Necklace - 60 gold - +2 Power - Enhance your power level
- Defense Necklace - 60 gold - +15 Health; +1 Natural Defense - Enhance your defence level
- Health - 60 gold - +50% Health - Single Use: use during combat or training
- Chi Vial - 60 gold - +50% Chi - Single Use: Use during combat or training
- Coat - 100 gold - +2 Toughness; +2 Control - Great starting defence
- Yellow Bread - 100 gold - +25% Health; +25% Chi - Single Use: Use during combat or training
- Bandana - 100 gold - +2 Toughness; +2 Spirit - Great starting defence
- Bracers of Power - 150 gold - +2 Power; +3 Natural Defense - Protects you from damages from all sources
- Long Coat - 150 gold - +2 Toughness; +3 Control - Great starting defence
- Ragtag Armor - 150 gold - +2 Power; +2 Natural Defense - Enhance your defence level
- Sandals - 150 gold - +2 Toughness; +3 Control; +1 Natural Defense - Enhance your control level
- Turban - 150 gold - +2 Toughness; +2 Natural Defense - Protects you from damage from all sources
- Shoulder Armor - 150 gold - +30 Health; +2 Natural Defense - Enhance your defence level
- Writing Brushes - 200 gold - *500 Bonus Experience - This will help you on your path to achieve the master rank
- Teapot - 200 gold - +5 Toughness; +6 Spirit; +3000 Bonus Experience - The very same teapot used by Iroh
- Silver Potion of Chi - 200 gold - +70% Chi - Single Use: Use during combat or training
- Silver Potion of Health - 200 gold - +70% Health - Single Use: Use during combat or training
- Golden Potion of Health - 300 gold - +90% Health - Single Use: Use during combat or training
- Golden Potion of Chi - 300 gold - +90% Chi - Single Use: Use during combat or training
- Bell of Accuracy - 400 gold - +5 Spirit; +3 Control - A must to those who wants to work on their chi
- Noble Headgear - 400 gold - +2 Spirit; +3 Control; +3 Natural Defense - Enhance your defense level
- Boots - 400 gold - +2 Control; +3 Natural Defense - Enhance your defence level
- Tunic - 400 gold - +4 Toughness; +1 Natural Defense - Greatly enhance your toughness level
- Armor - 400 gold - +4 Power; +2 Natural Defense - Greatly enhance your defence level
- Gloves of Health - 400 gold - +45 Health; +1 Spirit - Enhance your health level
- Silver Vial - 400 gold - +70% Chi; +70% Health - Single Use: Use during combat or training
- Golden Vial - 500 gold - +90% Chi; +90% Health - Single Use: Use during combat or training
- Jade Necklace of Accuracy - 1000 gold - +7 Control - Greatly enhance your accuracy level
- Jade Necklace of Power - 1000 gold - +6 Power - Greatly enhance your power level
- Skull Helmet - 1000 gold - +8 Power - Greatly enhance your power level
- Strong Helmet - 1000 gold - +3 Natural Defense - Greatly enhance your defence level
- Fur Face Protector - 1000 gold - +2 Spirit; +3 Natural Defense - Greatly enhance your defence level
- Jade Necklace of Balance - 1000 gold - +7 Control - Greatly enhance your balance level
- Attack Necklace - 1000 gold - +6 Power - Enhance your attack level
- Crystal - 1000 gold - +6 Spirit; +1 Natural Defense - Brings you in harmony with yourself
- Brestplate - 1000 gold - +5 Natural Defense - Unbelievable defence
- Mask - 1000 gold - +5 Spirit; +5 Defense against fire - Protects you from fire damage
- Ring of Bronze - 1000 gold - +2 Power; +5 Control; +3 Natural Defense - Greatly enhance your balance
- Bronze necklace of Health - 2000 gold - +300 Health; +1 Natural Defense - Give you lots of health
[edit] Air Nomads
- Control Boots - 50 gold - +1 Toughness; +2 Control - Greatly enhance your control level
- Sandals - 50 gold - +1 Toughness; +2 Control - Enhance your control level
- Gloves of Balance - 50 gold - +1 Natural Defense - Enhance your balance level
- Bracers of Power - 50 gold - +1 Power; +3 Defense against earth - Protects you from air damage
- Air Nation Necklace - 50 gold - +2 Power; +2 Natural Defense - Special Air Nation necklace
- Air Scroll - 100 gold - +300 Bonus Experience - This will help you on your path to achieve the airbender master rank
- Airbender Necklace - 100 gold - +2 Toughness; +3 Defense against earth - Only benders may use this
- Shirt of Protection - 300 gold - +2 Toughness; +5 Defense against water - Protects you from water damage
- Air Necklace - 400 gold - +1 Control; +2 Natural Defense - Enhance your defence level
- White Crystal of Power - 400 gold - +3 Power - Enhance your power level
- Ring of White Crystal - 400 gold - +3 Control; +4 Defense against air - Enhance your balance
- Yellow Pearl - 1000 gold - +5 Defense against air - Enhance your defence level
[edit] Water Tribes
- Power Boots - 50 gold - +1 Power; +1 Toughness - Greatly enhance your power level
- Gloves of Control - 50 gold - +1 Control - Enhance your control level
- Bracers of Power - 50 gold - +1 Power; +3 Defense against air - Protects you from air damage
- Water Nation Necklace - 50 gold - +2 Power; +2 Defense against fire - Special water nation necklace
- Sandals - 50 gold - +1 Toughness; +2 Control - Enhance your control level
- Water Scroll - 100 gold - +300 Bonus Experience - This will help you on your path to achieve the waterbender master rank
- Waterbender Necklace - 100 gold - +2 Spirit; +2 Defense against air - Only benders mat use this
- Water Tribe Betrothal Necklace of Chi - 100 gold - +20 Chi - Enhance your chi level
- Waterbending Scroll Case - 200 gold - +10 Defense against water; +500 Bonus Experience
- Shirt of Protection - 300 gold - +2 Toughness; +5 Defense against fire - Protects you from fire damage
- Ring of Blue Crystal - 400 gold - +2 Spirit; +3 Control; +4 Defense against water - Enhance your balance
- Fur Scarf - 400 gold - +3 Toughness; +5 Defense against fire - Protects you from fire damage
- Blue Crystal of Balance - 400 gold - +1 Spirit; +3 Control - Enhance your balance level
- Water Tribe Betrothal Necklace of Power - 400 gold - +3 Power; +2 Natural Defense - Enhance your power level
- Water Tribe Betrothal Necklace of Balance - 400 gold - +3 Control; +2 Natural Defense - Enhance your balance
- Blue Pearl - 1000 gold - +5 Defense against earth - Enhance your defence level
- Water Tribe Betrothal Necklace of Control - 1000 gold - +7 Control - Greatly enhance your control level
- Water Tribe Betrothal Necklace of Health - 1000 gold - +150 Health - Greatly enhance your health level
[edit] Earth Kingdom
- Spirit Boots - 50 gold - +1 Toughness; +2 Spirit - Greatly enhance your spirit level
- Gloves of Spirit - 50 gold - +35 Chi - Enhance your spirit level
- Bracers of Power - 50 gold - +1 Power; +3 Defense against fire - Protects you against fire
- Sandals - 50 gold - +1 Toughness; +2 Control - Enhance your control level
- Earth Nation Necklace - 70 gold - +40 Chi; +1 Natural Defense - Special Earth Nation Necklace
- Earth Scroll - 100 gold - +300 Bonus Experience - This will help you on your path to achieve the earthbender master rank
- Earthbender Necklace - 100 gold - +40 Health; +3 Power - Only benders may use this
- Earth Belt - 150 gold - +2 Toughness; +2 Control; +3 Defense against water - Enhance your defence level
- Earth Bracers - 150 gold - +2 Toughness; +2 Spirit; +3 Defense against air - Enhance your defence level
- Shirt of Protection - 300 gold - +2 Toughness; +5 Defense against air - Protects you from air damage
- Green Crystal of Control - 400 gold - +3 Control - Enhance your control level
- Earthbender Belt - 400 gold - +3 Power; +2 Toughness; +3 Defense against earth - Greatly enhance your defence level
- Pants - 400 gold - +2 Power; +1 Toughness; +2 Natural Defense - Greatly enhance your toughness level
- Earthbender Bracers - 400 gold - +2 Toughness; +3 Control; +3 Defense against fire - Greatly enhance your defence level
- Earth Headgear - 400 gold - +2 Toughness; +3 Spirit; +1 Natural Defense - Enhance your defence level
- Helmet - 1000 gold - +5 Toughness; +1 Natural Defense - A very strong defence
- Green Pearl - 1000 gold - +5 Defense against fire - Enhance your defence level
[edit] Fire Nation
- Balance Boots - 50 gold - +1 Spirit; +2 Control - Greatly enhance your balance level
- Sandals - 50 gold - +1 Toughness; +2 Control - Enhance your control level
- Bracers of Power - 50 gold - +1 Power; +3 Defense against water - Protects you from water damage
- Gloves of Power - 50 gold - +1 Power - Enhance your power level
- Fire Nation Nacklace - 50 gold - +2 Spirit; +2 Defense against water - Special Fire Nation necklace
- Fire Pendant of Health - 70 gold - +20 Health; +1 Natural Defense - Enhance your health level
- Firebender Nacklace - 100 gold - +2 Power; +2 Defense against air - Only benders may use this
- Fire Scroll - 100 gold - +300 Bonus Experience - This will help you on your path to achieve the firebender master rank
- Fire Pendant of Power - 120 gold - +3 Power - Enhance your power level
- Fire Nation Shoes - 150 gold - +2 Toughness; +3 Control; +3 Defense against fire - Enhance your toughness level
- Shirt of Protection - 300 gold - +2 Toughness; +5 Defense against earth - Protects you from earth damage
- Fire Pendant of Chi - 300 gold - +60 Chi - Enhance your chi level
- Fire Pendant of Health - 400 gold - +50 Health; +2 Natural Defense - Greatly enhance your health level
- Red Crystal of Spirit - 400 gold - +3 Spirit - Enhance your spirit level
- Ring of Red Crystal - 400 gold - +2 Spirit; +3 Control; +4 Defense against fire - Enhance your balance level
- Fire Pendant of Power - 500 gold - +5 Power - Grealy enhance your power level
- Fire Pendant of Chi - 1000 gold - +150 Chi - Greatly enhance your chi level
- Fire Pendant of Control - 1000 gold - +7 Control - Enhance your control level
[edit] List of Relics Items
[edit] Air Nomads
- Yangchen Dress - 2000 gold - +100 Chi; +8 Power; +4 Spirit; +6 Control; +8 Natural Defense; +7000 Bonus Experience
- Yangchen Necklace - 2000 gold - +100 Health; +5 Power; +11 Spirit; +3 Control; +4 Natural Defense; *7000 Bonus Experience
[edit] Water Tribes
- Kuruk Hunting Headgear - 2000 gold - +100 Chi; +1 Power; +2 Toughness; +13 Spirit; +2 Control; +7000 Bonus Experience
- Kuruk Heavy Dress - 2000 gold - +100 Chi; +8 Power; +3 Toughness; +2 Spirit; +4 Control; +4 Natural Defense; +7000 Bonus Experience
- Kuruk Light Dress - 2000 gold - +100 Health; +6 Power; +3 Toughness; +3 Spirit; +3 Control; +7000 Bonus Experience
[edit] Earth Kingdom
- Kyoshi Bracers - 2000 gold - +100 Chi; +6 Toughness; +10 Control; +7000 Bonus Experience - This is a famed relic worn by a previous incarnation of the Avatar
- Kyoshi Fans - 2000 gold - +100 Chi; +5 Power; +6 Spirit;+3 Control; +4 Natural Defense; +7000 Bonus Experience
- Kyoshi Headgear - 2000 gold - +100 Chi; +5 Power; +5 Spirit; +5 Control; +7 Natural Defense; +7000 Bonus Experience
- Kyoshi Avatar Headgear - 2000 gold - +100 Health; +5 Power; +4 Spirit; +8 Natural Defense; +7000 Bonus Experience
- Kyoshi Armor - 2000 gold - +100 Health; +10 Power; +8 Natural Defense; +7000 Bonus Experience
- Kyoshi Boots - 2000 gold - +100 Health; +3 Toughness; +10 Control; +7000 Bonus Experience
[edit] Fire Nation
- Roku Dress - 2000 gold - +100 Health, +2 Power, +8 Spirit, +3 Control, +2 Natural Defense, +7000 Bonus Experience
- Roku Headgear - 2000 gold - +100 Health, +6 Power, + 1 Spirit, +3 Control, +4 Natrual Defence, + 7000 Bonous Experience
- Dragon egg - 2000 gold - +100 Health, +100 Chi, +10 Power, + 2 Toughness, +4 Spirit, +2 Control, +7000 Bonus Experience
[edit] About
You can obtain the game at avatarlegends.com.
An announcement regarding the current state of the game has been made by Nickelodeon on their site. In order to log on your have to use your nickelodeon account but this is not needed as you can skip the login. You are able to train your character in 4 different types of training levels. More information as well as the announcement itself can be found here.
[edit] Special Codes
Nicktoons Network offered viewers of Laser Awesome Fridays codes during the commercials of Season 3 Avatar Episodes. These episodes was shown at 6:30 p.m. on Fridays. The codes yielded certain rewards in the game, such as bonus gold.
"One unique aspect of the game is that you will be able to watch, from September through October, special episodes of Avatar which will give you episode-specific hints for unlocking exclusive game content." [1]
So far these are the codes that have been shown:
These codes unlock character models to play as. They all start at level 1 with zero experience points.
- Avatar Aang - seventh chakra
- Zuko - breath of fire
- Katara - painted lady
- Toph - metal bending
- Gold (500 gold per code)
- Boomerang
- Dragon
- Dragon dance
- June
- Gondola
- Dance of the Dragon
- Mai
- Mouth
- Mother
- Western air temple
- Mom
