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This article is about the real world.
For a similarly named game, see Legends of the Arena. For the location, see Pro-bending Arena.
"Create your own character and challenge the world's best benders."
— Tagline

Arena is a game in which one creates and customizes his or her own bending character and uses his or her abilities to defeat opponents of the same and other nations.

Objective

Taken directly from the game:

"Decades prior to the Great War, all four nations were living in harmony under Avatar Kyoshi's watch. In a competitive spirit, the best bending masters from all four nations gathered in a unique tournament. A tournament that would forever be remembered. Under Kyoshi's watchful eye, all masters bent it out until the 20 best were remaining. Whoever would win against such opponents would not only win fortune, but eternal remembrance as well."

Controls

Moves

Earthbending

  • Attack:
Space-bar
Down arrow key, down arrow key, space-bar
Up arrow key, down arrow key, space-bar
  • Defense:
Left arrow key
Left arrow key, space-bar
Down arrow key, left arrow key, space-bar

Waterbending

  • Attack:
Space-bar
Down arrow key, left arrow key, space-bar
Left arrow key, up arrow key, space-bar
  • Defense:
Left arrow key
Left arrow key, space-bar
Left arrow key, left arrow key, space-bar

Firebending

  • Attack:
Space-bar
Right arrow key, right arrow key, space-bar
Down arrow key, right arrow key, space-bar
  • Defense:
Left arrow key
Left arrow key, space-bar
Left arrow key, left arrow key, space-bar, space-bar

Airbending

  • Attack:
Space-bar
Up arrow key, space-bar
Down arrow key, up arrow key, space-bar
  • Defense:
Left arrow key
Left arrow key, space-bar
Up arrow key, left arrow key, space-bar

Chi

All fighters can use this move.

While continuously pressing the down arrow key, one should repeatedly tap the space-bar at a fast pace to fill the "chi bar" and perform a specialized attack.

Instructions

Avatar arena

The player faces off against a waterbender.

Before beginning the game, the player chooses one of the four nations from which their character will be, as well as the name and look of the character. After this, the player may choose one of two modes, "Training" or "Tournament".

There are three types of moves as seen above: attack, defense, and chi attack. Both attack and defense have three different levels of complexity; the higher level used, the more damage or defense it provides. The chi attack takes a long time to charge up but is powerful when used successfully. All four nations differ only in the appearance of the character and their attacks; in reality a specific attack provides the same effect for any nation, with the only difference being aesthetic.

Game-play

Training

Tranining mode

Training mode allows the player to hone their skills.

In the "Training" mode of the game, the player is set with the task of destroying a large statue as quickly as possible. There is no potential for any damage to the player's health, as no enemy exists.

Tournament

In the "Tournament" mode, the player faces the twenty masters, all of whom are the twenty highest scorers in the game. The player must defeat the opponent in a best-of-three match to advance through the tournament; he or she scores more points for defeating the opponent more quickly. Of course, the opponents increase in difficulty as the player advances through the game. At the end of each match (if won), the time taken to defeat the opponent is shown, as well as the points gained and total points scored. To win in the "Tournament" mode, the player must defeat all twenty opponents. This does not, however, guarantee them a spot as one of the twenty "masters"; they must score high enough to place in the top twenty high scorers.

Opponents

20. Nomis – Waterbender

19. Wild Haggis – Airbender

18. Galtor – Earthbender

17. Cirederf – Firebender

16. Hamish – Earthbender

15. Master Sean – Airbender

14. Raidster – Firebender

13. Tween Sage – Waterbender

12. Pedoncuiak – Earthbender

11. Una – Waterbender

10. Hell-ene – Waterbender

09. FrostYvan – Airbender

08. Masterl Abdel – Airbender

07. ZukoGranGran – Firebender

06. StephBeauce – Earthbender

05. Bigoudididi – Waterbender

04. Madd Dogg – Earthbender

03. Fire Tongue – Firebender

02. Nhommos – Airbender

01. Torniol – Firebender

Backdrops

The background changes at designated intervals throughout the tournament. Here is a list of backgrounds and when they appear.

Battles 20. to 17. – Eastern Air Temple

Battles 16. to 11. – Earth Rumble VI

Battles 12. to 09. – Northern Water Tribe

Battles 08. to 04. – Fire Temple

Battles 03. to 01. – Ba Sing Se

Trivia

  • The earthbenders, firebenders, and airbenders are all male. The waterbenders, on the contrary, are all female.
  • All the airbenders in this game have tattoos, indicating that they were all masters.
  • All the waterbenders in this game have a water skin and a betrothal necklace.
  • When a player puts "Body 3" on an airbender, it resembles Aang's clothing in Book Three.
Momo cameo

Momo makes a cameo appearance in the game.

  • When a player puts "Head 3" on a firebender, it resembles Zuko's scar.
  • When a player creates a character, there is a gate in the background that resembles the entrance to the Serpent's Pass.
  • When creating a character, if a player presses the "M" key, his or her character's face will temporarily be covered by that of Momo's.
  • The waterbending chi attack is the same technique Katara used against Huu in the Foggy Swamp.

See also

External links

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